Main Project Image
Main Project Image
Main Project Image

Swift VR Table Tennis Training

Project Type

Partnership

Partner

Decathlon (France)

Project Status

Concept

Role

UI/UX Design VR Design

Revolutionizing Table Tennis Training: Anytime, Anywhere

In collaboration with Pongori by Decathlon, this project set out to redefine how table tennis enthusiasts train, learn, and engage with the sport. Our vision was to create an omnipresent virtual training experience — one that seamlessly blends physical play with digital augmentation.

A global ecosystem of table tennis training

The virtual world allows students to learn from paddle masters around the world through training sessions and seminars, and provides a platform for participants to compete against each other 1v1 and through online tournaments

Coaching at a distance

Bringing the coach and students closer in distant learning through familiar mediums of communication.

The bridge between the virtual and reality through super-imposed training scenarios

An efficient platforms for coaches to observe, review and assess the students in real-time. The coach can superimpose their avatar upon their student to showcase the right movement to allow the student follow their motion and correct themselves.

Hollistic Training System

The vision is to develop an experience: that allows global participation on the platform to engage official tournaments, professionally assessed performance reports, and masterclasses hosted by paddle legends.

How can a sports brand like Pongori evolve from selling equipment to creating performance ecosystems?

This project explored how immersive technology could redefine training, enabling Decathlon’s users to learn, play, and grow anywhere.

My Role & Reflection

As an industrial designer working across strategy and experience, I helped shape Swift beyond a VR interface into a connected training ecosystem for Decathlon. My work spanned project planning, defining the vision, structuring the training experience, and building the UI/UX foundation. This project expanded my practice from designing products to designing systems — understanding how immersive technology, data, and behaviour can create continuous participation. Swift ultimately taught me how to align brand, user motivation, and technology into one cohesive and adaptive experience.